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Posted: Thu May 22, 2003 10:04 am
by spacecampaddict28
Yes, because it seems as if the younger kids either wouldn't care that much or didn't really understand. ASA has multiple tracks so it would make more sense for Mach III to have multiple tracks then too, because by that time you could get more specialized and it would make a lot more sense.
Posted: Thu May 22, 2003 10:08 am
by Boomerang
Exactly. hopefully they can do that with Mach 3 someday.
Posted: Thu May 22, 2003 10:11 am
by spacecampaddict28
If they did do something like that at AC for the Mach III kids, I would totally go. I think it would be really cool to have track specific stuff. Well, hopefully someday they will do that.
Posted: Thu May 22, 2003 10:14 am
by Boomerang
Well when i went to AC it seem,ed more geared toward Naval aviation in general although there were some definate air force influences and aspects.
Posted: Thu May 22, 2003 10:17 am
by spacecampaddict28
When I went, we sat under airplanes and stuff. From what I can remember it was more geared towards the Air Force rather than the Navy. All I remember was the first time I shot someone down. That was a lot of fun. This other girl and I were the only two people on our team that were girls and all the guys thought there was no way we would shoot someone down at all.
Posted: Thu May 22, 2003 10:28 am
by Boomerang
Well if i remember right the Mach 1 and 2 use to use F-16 simulators which are definately air force. We flew some airforce planes and some navy at Mach 3 but mainly navy.
Posted: Thu May 22, 2003 10:31 am
by spacecampaddict28
When I went there, we had just gotten the old Mach III sims. I don't remember exactly what year it was, but the new Mach III sims are awesome. I seem to remember these old ones being Air Force planes however.
Posted: Thu May 22, 2003 10:33 am
by Boomerang
actually the old ones were F-4's and F-16's the F-16 is airforce but the F-4 was both navy and air force and the computers i was told could be changed to be diffrent aircraft.
Posted: Thu May 22, 2003 10:35 am
by spacecampaddict28
I am not good with airplanes or anything. I could hardly figure out how to work the darn thing. I am sure you know much more than I do.
Posted: Thu May 22, 2003 10:36 am
by spacecampaddict28
I am not good with airplanes or anything. I could hardly figure out how to work the darn thing. I am sure you know much more than I do.
Posted: Thu May 22, 2003 10:38 am
by Benji
Another double post! I can't wait for AC. I'm good with real planes. Hopefully, I'll do OK with an airplane sim.
Posted: Thu May 22, 2003 10:41 am
by spacecampaddict28
Wow, I really didn't mean to do that and was totally unaware that I had done it. Whoops. Oh well, anyway yeah I did alright with the sims. Most of the guys on my team were obsessed though and they did much better than I did. It was a fun and different experience, but I think I will have to keep my alliegence to Space Camp.
Posted: Thu May 22, 2003 4:46 pm
by Boomerang
Well actually fgor someone whos been a pilot at space campo the sims would be easy at AC because there is much less to them.
Posted: Thu May 22, 2003 4:52 pm
by monkeynautt
There were a lot of switches to memorize where they were. You had to be extremly fast during launch.
Posted: Thu May 22, 2003 4:53 pm
by spacecampaddict28
I can remember the pilots always complaining about the APU pre-start checklist. I remember that that one was really long and we never finished it before launch so we were behind like crazy.
Posted: Thu May 22, 2003 5:11 pm
by monkeynautt
You have less than a minute to do it and there is an insane amount of switches to flip!
Posted: Thu May 22, 2003 5:30 pm
by stargazer0105
Yeah, we went through it to the point where we knew what to do as soon as whoever was commander started to read it and got it done in about 30 to 45 seconds.
Posted: Thu May 22, 2003 5:42 pm
by spacecampaddict28
Well we only had two pilots that week so they were always switching back and forth between PLT and CDR. Except for the Bravo mission in which Brent and someone else were PLT and CDR. That was scary. By the Bravo mission, they had the switches down much better than before.
Posted: Thu May 22, 2003 5:43 pm
by Boomerang
Oh the apu prestart is probably the hardest prelaunch checklist for a pilot. I mean real astronauts get years to learn it we hardly get any time at all. It is an insane amount of switches and there not in the best location for speed.
Posted: Thu May 22, 2003 5:46 pm
by spacecampaddict28
The only time I ever sat in the pilot or commander seat was when I was going crazy on an EDM and I was overwhelmed by the number of switches there were. So i pushed all of them.