Things First Time Campers Should Know
Moderator: Vincent
Things First Time Campers Should Know
ok for all you knew campers there r a few things you hsould know
~The top bunks are freezing at night because they are right under the air vents. I slept in a sweatshirt, sweatpants, and socks every night. Only for some rooms tough
~There is meat at every meal but for the people who are against meat theres uncrustables and salad and sometimes vegi burgers.
~If you get a counselor named bubbles BEWARE
more to come...any other things ud like newbies to know then respond
~The top bunks are freezing at night because they are right under the air vents. I slept in a sweatshirt, sweatpants, and socks every night. Only for some rooms tough
~There is meat at every meal but for the people who are against meat theres uncrustables and salad and sometimes vegi burgers.
~If you get a counselor named bubbles BEWARE
more to come...any other things ud like newbies to know then respond
Don't feed the rabits.
Pre-start your APU's BEFORE you start them.
Signs need not be removed.
Don't try and scream as loud as me on space shot.
Painted switches are evil.
FIX IT!
Don't dive on Wednesday.
Watch out for aliens in A51
Make sure to feed the rabits.
Put water in your nose cone. Yes, all nose cones need some good H2O in them.
Over-Engineering is awesome, do it often.
Yes, you CAN crash the shuttle.
And yes, you will DIE if you land with the PBD's open.
This is a helmet, and this is a space helmet. (It takes some people a while to get this one)
Bring duct tape, you will use it. Even if its to duck tape me to a po.... nevermind.
Chairs spin, please be cautious.
Regulators are good when your underwater.
Be nice to couselors*
Bring socks*
When in doubt, turn all the power switches off, the GPC's to shut down, and the caution warning memory to clear.
Sure the shuttle might be lost, but it will turn off the buzzer.
Watch the cameras during LOS
Fear the soyuz
Bring kneepads. What? you dont think you need kneepads for the atlantis sim? Oh trust me, you do
[edit]Moderator: No negativisms towards people, please
Don't give aliens in A51 pizza, its offensive to them. Instead try PB&J.
Don't say Just Like That. Unless you know what it means.
Double Stoy things, often.
*new to the 2005 season
Pre-start your APU's BEFORE you start them.
Signs need not be removed.
Don't try and scream as loud as me on space shot.
Painted switches are evil.
FIX IT!
Don't dive on Wednesday.
Watch out for aliens in A51
Make sure to feed the rabits.
Put water in your nose cone. Yes, all nose cones need some good H2O in them.
Over-Engineering is awesome, do it often.
Yes, you CAN crash the shuttle.
And yes, you will DIE if you land with the PBD's open.
This is a helmet, and this is a space helmet. (It takes some people a while to get this one)
Bring duct tape, you will use it. Even if its to duck tape me to a po.... nevermind.
Chairs spin, please be cautious.
Regulators are good when your underwater.
Be nice to couselors*
Bring socks*
When in doubt, turn all the power switches off, the GPC's to shut down, and the caution warning memory to clear.
Sure the shuttle might be lost, but it will turn off the buzzer.
Watch the cameras during LOS
Fear the soyuz
Bring kneepads. What? you dont think you need kneepads for the atlantis sim? Oh trust me, you do
[edit]Moderator: No negativisms towards people, please
Don't give aliens in A51 pizza, its offensive to them. Instead try PB&J.
Don't say Just Like That. Unless you know what it means.
Double Stoy things, often.
*new to the 2005 season
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also if ur dying of thirst and have no money and need a water fountain fast do NOT call it a water bubbler. For all you cool states like MA, NJ, and NY (tho yankees arent kool) that call it a water bubbler beware. I was in a group where no one knew what the heck i was talking about and i need a drink VERY badly so much that i could hardly talk my voice was so scratchy. finally they figured out that i ment water fountain so they told me where it was. FOUNTAIN
NO BUBBLERS
there ya go
NO BUBBLERS
there ya go
Essentials.
If you find funny sounding buttons on the aft panels, say them out loud, and press them. Especially when the combonation goes "Safing safe. breakes off and anunnum on." (Thanks Meg) and Hillary, Meg, Tim, and I were laughing about those buttons for about half an hour. I believe that that was after we realized that no matter how many times we tried to jettison the Canada Arm, it wouldn't do anything.
Hmm. Bring duct tape, especially if you want to tape Tim to a pole.
Signs shouldn't be removed. They'll notice.
Rugs on the other hand, are a different story.
The elevator is a powerful tool. It's a workhorse, a scapegoat, a mask of anonymonity, a good way to prolong going to bet, you get the idea.
Take pictures. You'll regret it if you don't.
Try to learn something from your training missions, even if it's not about the mission.
Remember, the activities are not the essential part of the week. (Even some experienced campers could learn a thing or two from this.) The idea is to build teamworking skills, so whatever bonds your group in a cohesive fashion is what drives you to succede. If it's stealing stuff, or we like to party, or hook'em horns, or lame Pathfinder jokes, or lame Uranus jokes, or four square, or whatever, it doesn't matter what it is, but it is truely the key ingredient to a fun and sucessful EDM.
When pestered long enough, you can convince your (seasoned) counslers to alter your schedule a little, which is especially important when you're doing a longer 8-day or 12-day session.
Don't put too much stock into pre-mission planning. It might seem like a great idea, and in the real world, it's a necessity. But in the land of randomly appearing Russian Burans, SRB anomolies while in orbit, and 2 dimensional fires, planning doesn't begin to cover the true essentials.
Along the same lines, be flexible during missions. Don't worry about the script or timeline too much, don't feel that you have to stay where you're assigned all the time, especially when chaos is erupting elsewhere.
and finally, don't forget to have fun. Sing along to TfC, yell random things during mealtime, talk late into the night (sorry, night-shift staff. It's an essential part of the SC experience, like it or not). It's those parts of the camp experience that will stay with you the longest.
Hmm. Bring duct tape, especially if you want to tape Tim to a pole.
Signs shouldn't be removed. They'll notice.
Rugs on the other hand, are a different story.
The elevator is a powerful tool. It's a workhorse, a scapegoat, a mask of anonymonity, a good way to prolong going to bet, you get the idea.
Take pictures. You'll regret it if you don't.
Try to learn something from your training missions, even if it's not about the mission.
Remember, the activities are not the essential part of the week. (Even some experienced campers could learn a thing or two from this.) The idea is to build teamworking skills, so whatever bonds your group in a cohesive fashion is what drives you to succede. If it's stealing stuff, or we like to party, or hook'em horns, or lame Pathfinder jokes, or lame Uranus jokes, or four square, or whatever, it doesn't matter what it is, but it is truely the key ingredient to a fun and sucessful EDM.
When pestered long enough, you can convince your (seasoned) counslers to alter your schedule a little, which is especially important when you're doing a longer 8-day or 12-day session.
Don't put too much stock into pre-mission planning. It might seem like a great idea, and in the real world, it's a necessity. But in the land of randomly appearing Russian Burans, SRB anomolies while in orbit, and 2 dimensional fires, planning doesn't begin to cover the true essentials.
Along the same lines, be flexible during missions. Don't worry about the script or timeline too much, don't feel that you have to stay where you're assigned all the time, especially when chaos is erupting elsewhere.
and finally, don't forget to have fun. Sing along to TfC, yell random things during mealtime, talk late into the night (sorry, night-shift staff. It's an essential part of the SC experience, like it or not). It's those parts of the camp experience that will stay with you the longest.
SA July 2001
ASA July 2002
ASA July 2003
ASA 8-Day July 2004
ASA 8-Day X-Mas 2004
"Happy New Year! OH WAIT, IT'S NOT THE NEW YEAR YET."
ASA July 2002
ASA July 2003
ASA 8-Day July 2004
ASA 8-Day X-Mas 2004
"Happy New Year! OH WAIT, IT'S NOT THE NEW YEAR YET."